Gaming disorder: A summary of its characteristics and aetiology.

Aetiology Environmental factors Gaming disorder Gaming-related factors Individual factors

Journal

Comprehensive psychiatry
ISSN: 1532-8384
Titre abrégé: Compr Psychiatry
Pays: United States
ID NLM: 0372612

Informations de publication

Date de publication:
04 2023
Historique:
received: 29 09 2022
revised: 30 01 2023
accepted: 31 01 2023
pubmed: 11 2 2023
medline: 8 3 2023
entrez: 10 2 2023
Statut: ppublish

Résumé

The emergence, development, and maintenance of gaming disorder (GD) is the result of an interplay between gaming-related factors, individual factors, and environmental factors. None of these alone are sufficient to cause a disordered state, but it is the interactive co-occurrence of all these factors, which in some cases leads to GD. The goal of the present paper is to discuss in detail these three factors based on relevant and recent findings of the literature. Among gaming-related factors, we discuss online vs. offline videogames, the role of game genres, structural characteristics, game design elements, as well as some important monetization techniques. Among individual factors demographic risk factors, personality traits, motivational factors, comorbid psychopathology, genetic predisposition, and neurobiological processes are considered. Finally, among environmental factors we discuss family factors, early life experiences, the role of peers and school-related factors, as well as the broader context of culture including the popularity of esports.

Identifiants

pubmed: 36764098
pii: S0010-440X(23)00013-5
doi: 10.1016/j.comppsych.2023.152376
pii:
doi:

Types de publication

Journal Article Research Support, Non-U.S. Gov't

Langues

eng

Sous-ensembles de citation

IM

Pagination

152376

Informations de copyright

Copyright © 2023 The Authors. Published by Elsevier Inc. All rights reserved.

Déclaration de conflit d'intérêts

Conflict of interest declaration MDG has received research funding from Norsk Tipping (the gambling operator owned by the Norwegian government). MDG has received funding for a number of research projects in the area of gambling education for young people, social responsibility in gambling and gambling treatment from Gamble Aware (formerly the Responsibility in Gambling Trust), a charitable body which funds its research program based on donations from the gambling industry. MDG undertakes consultancy for various gambling companies in the area of social responsibility in gambling. The University of Gibraltar receives funding from the Gibraltar Gambling Care Foundation, an independent, not-for-profit charity.

Auteurs

Orsolya Király (O)

Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary. Electronic address: kiraly.orsolya@ppk.elte.hu.

Patrik Koncz (P)

Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary; Doctoral School of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.

Mark D Griffiths (MD)

International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, United Kingdom.

Zsolt Demetrovics (Z)

Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary; Centre of Excellence in Responsible Gaming at the University of Gibraltar, Gibraltar.

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Classifications MeSH