Providing health sciences education through virtual reality experiences.
Virtual reality
gamification
health sciences library
technology in curriculum
Journal
Journal of the Medical Library Association : JMLA
ISSN: 1558-9439
Titre abrégé: J Med Libr Assoc
Pays: United States
ID NLM: 101132728
Informations de publication
Date de publication:
02 Oct 2023
02 Oct 2023
Historique:
medline:
7
11
2023
pubmed:
6
11
2023
entrez:
6
11
2023
Statut:
ppublish
Résumé
In 2020 - 2021 the Robert B. Greenblatt, M.D. Library at Augusta University implemented two projects leveraging virtual reality (VR) technology to provide immersive experiential learning opportunities for health sciences students. The projects shared some commonalities in spite of having differing objectives and desired outcomes. These common facets led to the success of both projects and will be helpful for other institutions considering implementing VR projects.
Identifiants
pubmed: 37928116
doi: 10.5195/jmla.2023.1632
pii: jmla.2023.1632
pmc: PMC10621681
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM
Pagination
833-834Informations de copyright
Copyright © 2023 Gail Kouame, Jennifer Davis, Lachelle Smith.
Références
J Hosp Librariansh. 2021;21(3):281-288
pubmed: 34899082