A Nunavut community-directed Inuit youth mental wellness initiative: making I-SPARX fly.
Community-based participatory action research
Inuit
adolescent health
cognitive behavioural therapy
mental wellness
serious games
Journal
International journal of circumpolar health
ISSN: 2242-3982
Titre abrégé: Int J Circumpolar Health
Pays: United States
ID NLM: 9713056
Informations de publication
Date de publication:
Dec 2024
Dec 2024
Historique:
medline:
10
10
2024
pubmed:
10
10
2024
entrez:
10
10
2024
Statut:
ppublish
Résumé
Inuit youth in Nunavut (NU) are resilient but face a protracted suicide crisis. The SPARX serious game and e-intervention, developed originally in New Zealand, teaches youth cognitive behavioural therapy (CBT) skills to ameliorate stress and depression. Inuit youth in NU reviewed and culturally adapted SPARX and an existing wellness outcome measure for Inuit. One hundred and twenty-one youth, aged 13 to 24, across NU then tested, played, and evaluated I(nuit)-SPARX, showing improvement in several areas of wellbeing post-play. Youth completed a CBT skills survey, engaged in sharing circles to assess CBT skill retention, and shared their thoughts about the usefulness and cultural fit of I-SPARX with
Identifiants
pubmed: 39388613
doi: 10.1080/22423982.2024.2401210
doi:
Types de publication
Journal Article
Langues
eng
Sous-ensembles de citation
IM