At the nexus of ludology and narratology: Advances in reality-based story-driven games.

Chinese Parents Detroit: Become Human Storytelling gameplay ludology narratology video games

Journal

F1000Research
ISSN: 2046-1402
Titre abrégé: F1000Res
Pays: England
ID NLM: 101594320

Informations de publication

Date de publication:
2023
Historique:
accepted: 16 12 2022
entrez: 6 3 2023
pubmed: 7 3 2023
medline: 8 3 2023
Statut: epublish

Résumé

Story-driven games are growing in popularity across a wide range of genres. However, the narrative potential of video games is still being debated, particularly in light of the so-called tension between gameplay and storytelling. This study proposes that rules and game mechanics perform narrative semiotic functions, offering a ludic grammar of interactive storytelling. Case studies of four representative games show through exploratory player action shaped by rules, the medium of video games can generate meanings that traditional media cannot, thereby better achieving their narrative goals.

Identifiants

pubmed: 36875497
doi: 10.12688/f1000research.129113.1
pmc: PMC9978239
doi:

Types de publication

Journal Article

Langues

eng

Sous-ensembles de citation

IM

Pagination

45

Informations de copyright

Copyright: © 2023 Chen L et al.

Déclaration de conflit d'intérêts

No competing interests were disclosed.

Auteurs

Lei Chen (L)

School of Journalism and Mass Communication, University of Iowa, Iowa City, USA.

David Dowling (D)

School of Journalism and Mass Communication, University of Iowa, Iowa City, USA.

Christopher Goetz (C)

Department of Cinematic Art, University of Iowa, Iowa City, USA.

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